Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Wednesdays
96 Episodes
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Retreat Forward
Published: 10/4/2018 -
Making Things in Hard Times
Published: 8/17/2018 -
Social Dynamics at the Table
Published: 7/13/2018 -
You Can Kill a King, but You Can't Make a Marinara
Published: 6/18/2018 -
Romancing the Wall
Published: 5/18/2018 -
The Worst Ideas We've Had so Far
Published: 4/23/2018 -
Deadline Motivated
Published: 3/23/2018 -
Mosslickers
Published: 3/4/2018 -
The Symbol Reader
Published: 2/16/2018 -
Collaboration
Published: 1/25/2018 -
The First Playtest
Published: 12/28/2017 -
Preparing the Playtest
Published: 12/16/2017 -
Plumb Bobs
Published: 11/29/2017 -
Worldbuilding
Published: 11/14/2017 -
Metaplot
Published: 10/31/2017 -
Welcome To Questlandia!
Published: 10/17/2017
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.