Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Wednesdays
96 Episodes
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The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)
Published: 9/4/2024 -
Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride
Published: 8/21/2024 -
Designing a Spooky Game (Part 2): The Setting
Published: 8/7/2024 -
Designing a Spooky Game (Part 1): The Brainstorm
Published: 7/25/2024 -
The Founder Olympics
Published: 6/27/2024 -
Our Best Design Doc Ideas
Published: 6/3/2024 -
The Taste Talent Gap
Published: 5/3/2024 -
Adapting a Text
Published: 4/11/2024 -
Working around a Job
Published: 3/20/2024 -
Obsessions
Published: 2/21/2024 -
Better Never Than Late?
Published: 1/11/2024 -
Designing Alone, but Not Lonely
Published: 12/18/2023 -
Design Session: What Makes a Good Solo RPG?
Published: 11/15/2023 -
Will We Ever Finish Questlandia 2?
Published: 10/24/2023 -
The Liminal Spaces of Six Flags
Published: 9/26/2023 -
"People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)
Published: 8/24/2023 -
Old Sturbridge Village
Published: 7/28/2023 -
Founder Energy
Published: 7/5/2023 -
Fish People
Published: 6/6/2023 -
Focusing on Focus
Published: 5/10/2023
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.