Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Wednesdays
96 Episodes
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The Game Takes Shape
Published: 6/18/2025 -
The Rules Tell a Story
Published: 6/4/2025 -
Epilogues in Games
Published: 5/21/2025 -
Balancing the Pendulum
Published: 5/7/2025 -
Now You're the Bad Guy
Published: 4/23/2025 -
Don’t Stop Making Art! (Feat. Joshua A.C. Newman)
Published: 4/9/2025 -
It’s My Playtest and I’ll Cry If I Want To
Published: 3/26/2025 -
Pacing
Published: 3/12/2025 -
Insights and Secrets
Published: 2/26/2025 -
Rewards and Prizes
Published: 2/12/2025 -
The Art of Perfect Art
Published: 1/29/2025 -
What Makes a Good Playtest?
Published: 1/15/2025 -
When Mechanics Don't Match
Published: 12/25/2024 -
Going Places! (or, Navigation Mechanics in Games)
Published: 12/11/2024 -
A Moment of Rest
Published: 11/27/2024 -
Finding Community Again
Published: 11/13/2024 -
Levels of Doneness
Published: 10/29/2024 -
Judging a Book by Its Cover
Published: 10/16/2024 -
The Ideas You'll Be Buried With
Published: 10/2/2024 -
Designing a Spooky Game (Part 4): Finally, the Playtest
Published: 9/18/2024
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.